Omega Vortex
Let’s Play Catch Up and Ramble
by Jeremy on Nov.24, 2008, under Omega Vortex
It’s been a long time, I know. At the risk of giving myself nothing to blog about for another month, I’m going to do a quick catch up of everything that’s been going on lately.
At the beginning of October, I got a chance to go visit Ruzena again. As always, we had a really good time. I was in Houghton for Homecoming and got to be there for all of the festivities, including the Homecoming Banquet and Dance. I think the food was better last year, but it was still good. The dance didn’t quite go “as planned.” The first half was kind of lame, so we ended up migrating to the basement where a group of us had our own little mini-dance, which was far more entertaining. Ruzena and I got to watch our first fireworks show together and became “siamese twins” because we were huddled so closely together because of how cold it was outside.
Omega Vortex has been feeling the situation with the economy with potential clients bailing, citing economic problems. I’ve taken this as an opportunity to look for another job, and I believe things are looking good on that front. I’ve received extremely positive responses, but a few details are still being worked out, so I won’t say more than that for fear of jinxing things. Omega Vortex isn’t closing, we’re just going to be cutting back like any other company does, during a recession. We’re closing extraneous divisions in an effort to concentrate more on our core business. Because of this, we’ve closed the website temporarily because it was only up to facilitate some of the divisions we’re closing. This is giving us an opportunity to go through with our redesign plan and get a new look in place for the re-launch. We’ll have more news on that front sometime soon.
I’ve been doing a lot more gaming again, lately. I’ve given some thought to cross-posting some game reviews on this blog and the blog at Anfiniti. I’m not exactly up-to-date with the latest games and would also be doing some retro-reviews, so my current hitlist consists of Call of Duty 4, Call of Duty: World at War, Assassin’s Creed, Mirror’s Edge, and a few other things. In case I’ve never mentioned it before, I’m always interested in playing games with new people. You can find me on Xbox Live, Xfire, and Steam. For Xbox Live: Atrophius, for Xfire: atrophius, and for Steam: siguel. Maybe I’ll have a PSN name or a Wii Friend Code to share, sometime in the not too distant future.
Things have been extraordinarily dull, lately. I should be moving to Phoenix soon, so I think I’ll start taking opportunities to get out more and explore. I think I’m missing out on a world of inspiration because I rarely leave my desk. Maybe hanging out with Dutch again will get me back on my feet and moving forward. After almost two years of living with or around people that actually do what I do and are willing and capable of having ideas and such bounced off of them, I think my creativity started to die off when I lost that immediate access to people like me. Programming and all of the processes surrounding programming and software development is exciting to me, except when it’s not. When I don’t have people that I can talk to about it pretty frequently, I usually end up resorting to more reading than coding to try and make up for that lack of interaction. Hopefully, being in a new work environment will help.
That’s about all, for now. If I stop letting myself be lazy or distracted, I’ll blog more. Maybe even about interesting things. We’ll just have to see …
Omega Vortex Down
by Jeremy on Sep.16, 2008, under Omega Vortex
For those of you who may be trying to access OV either late last night or early this morning, our server is currently down due to a disk issue. Our provider is currently working to restore the server, so hopefully it will be back up soon.
Making it All Come Together
by Jeremy on Sep.01, 2008, under Omega Vortex
I’m thoroughly impressed with the team at Omega Vortex, the past few weeks. After a lot of development and testing, we finally decided to set a release date firmer than “Q3 2008″ internally. We had two specific products that we wanted to make a release on at the beginning of September (today), NextShout and ComicShout.
At the beginning of last week, one of our clients launched a fascinating exhibit. We’ve been supporting them through the opening of that exhibit and they identified some problems that they needed taken care of by this upcoming Tuesday. Even with the pressure surrounding these issues for Tuesday, our team has executed brilliantly. We brought our own goals to fruition and took care of our client’s problems, as well. We didn’t allow one to suffer for the benefit of the other, we did both.
NextShout and ComicShout were both released on-time, today. Go check them out.
Great job and many thanks to the team at Omega Vortex. You guys are all awesome.
NextShout Pre-Ordering Now Available
by Jeremy on Aug.26, 2008, under Omega Vortex
We’re getting really close to releasing some stuff over at Omega Vortex. One of the products that’s coming out soon is Steven’s NextShout. NextShout is a shoutbox add-on to vBulletin that’s been designed to be extremely fast and bandwidth efficient. Where similar shoutbox add-ons are not only more expensive, but end up requiring you to pay more in bandwidth costs to use, NextShout is a cost-effective alternative that will actually save you money, in the long run.
NextShout is now available for pre-order at $15 USD. Purchase it today to get it cheaper than the release price.
Stay tuned for more release information.
Fake Companies and Honorable Mentions
by Jeremy on Jul.16, 2008, under Omega Vortex
Adam Kinder of E29 Incorporated put up a blog entry on the internet’s phenomenon of producing fake companies not too long ago (I just recently noticed it, thanks to Twitter). Omega Vortex got an Honorable Mention on his list of companies that get it right:
A runner up that I’m going to give a nod to is Omega Vortex. Jeremy Privett knows what he’s doing when it comes to setting up a good, fluid development shop. The only reason I can’t 100% vouch for their work is that they haven’t released anything yet, and I’ve not worked with their custom shop. Good group to keep an eye on though.
Admittedly, Omega Vortex fell into the “fake” category not too many years ago before I was swept off to Colorado to go work at Completely Unique and Peak8. I filed papers on GU² Services, Inc. before it was acquired and wanted to file papers on Omega Vortex but never really got around to it until after the Peak8 era.
We do have papers, though! They’re currently in the wrong state, but Alabama’s business laws are incredibly annoying compared to Colorado’s so I may try to put off legally moving the company out of Colorado until I move to NY sometime within the next year. Unless there’s some legal reason to do otherwise which I’m not aware of. We don’t currently have any type of office space, as all of our employees work remotely, so our physical address is pretty much non-existent.
We’re working on fixing that unreleased products issue in the coming months and I’ve been working on ramping up our software division for more progress, now that we’re getting to the point where we can look at it again. Since we have some new people on our team, consulting work should no longer completely bog us down so that no work gets done in our software. We’ll have to see how it goes from here.
Release Dates are Evil
by Jeremy on Jul.15, 2008, under Omega Vortex
Even vague ones … and I mean really vague.
Quite a while ago, Omega Vortex adopted a policy that we would refrain from announcing specific release dates. We won’t even narrow it down to a month for you. There’s quite a few reasons that we do this.
We’re a startup that’s bootstrapping from consulting work. At any given time, said consulting work currently takes priority over all other things, because we have to make money in order to pay bills and keep developers paid. That’s all fine and dandy, but while we’re having to focus so much on consulting, software isn’t being written. This is eating us like the plague. We’re presently amazingly profitable, but not in the way that we want to be. No matter how good our scheduling is, it doesn’t make a difference because we’re constantly having to drop everything to invest time in a new consulting project.
On the plus side, we’re about to simultaneously release a new product that hasn’t been announced yet along with updates to two other products that you may already be familiar with. No matter how close we get to that day, we’re not going to tell you when that day will be, in advance. All of our releases are marked by quarters. Any one year is divided up into three month quarters. Q1 is January – March, Q2 is April – June, Q3 is July – September, and Q4 is October – December. That means that when we mark a release as Q3 of 2008, we could potentially release that product at any point within those three months. If we’re expecting to release in September, we’ll actually really say Q4 so that we have three extra months worth of time buffer to use in the even that something goes wrong. If we happen to meet our goal of September, we just managed to release an entire month early.
Three months of buffer is a pretty decent amount of time. Sadly, because of time constraints with our consulting work, we’re still having trouble meeting those release dates. OmegaVerge has suffered considerably because of this and it has allowed competitors to get a jump on us. (Speaking of OmegaVerge, I’d like to give a shoutout to Ben Babcock who actually managed to help me with a SimpleXML issue by letting me help him with a SimpleXML issue. We now have type-safety/inference of IP.Converge methods in OmegaVerge since we solved that issue, instead of having to pass around SimpleXMLElement objects. Thanks, Ben.)
If you’re a software development shop and, like us, you can’t dedicate 100% of your time to software development, don’t announce release dates. Even vague ones. Surprise people. People get incredibly antsy / angry when you don’t meet release dates.
Oh, and if you have a historic trend of lack of ability to execute, don’t try to say things like “this summer” or “next month” … I’m guilty of this too, but this is a practice that really needs to stop. I’ve seen so many projects say “next month” and it take so much longer than that. Two in particular have me facepalming, right now …
How Not to Apply for a Job
by Jeremy on Jul.10, 2008, under Omega Vortex
This is an interesting position for me. Before recently, Omega Vortex has just been a small group of close individuals who all knew each other and have worked together before. Now that we’re expanding and I’m having to actually interview and hire people, I’ve been able to experience what it’s like to be on the opposite side of the process. I’m used to being the interviewee or the person applying and sending in a resume, not the guy interviewing or receiving the resume. I don’t claim to be an expert on interviewing people or sifting resumes, but here’s my list of things that’ll immediately get your resume tossed out of the pile. (continue reading…)
Five Rules of Outsourcing
by Jeremy on May.08, 2008, under Omega Vortex
A recent client of Omega Vortex has been hit by the pains of outsourcing. Now, I’m sure there are a ton of really good developers out in India … somewhere. Sadly, a lot of the people I have talked to have had nothing but negative things to say about consulting companies based out in India. It’s certainly a lot cheaper than development shops here in the states, but it’s also a lot riskier. So, here’s my five rules of outsourcing to make sure that you don’t get burned the next time you’re looking for someone to help you complete a project.
OmegaFlash “Epsilon” is Live
by Jeremy on Dec.10, 2007, under Omega Vortex
Comments Off :Omega Vortex more...Gaming
by Jeremy on Nov.18, 2007, under Omega Vortex
I’ve come to the conclusion that I seem to like developing games more than playing them, now. With the exception of games that involve 3D Graphics and such, of course. I just mean stuff like browser-based games and MUDs.
I’m certainly a coder at heart … Omega Vortex just launched its Games Division, so be on the lookout for (what I think will be) some pretty cool stuff from us there.