Tag: Game Mechanics
Journey of Souls: Spirit Realm, Offline Training, In-Game Consequences
by Jeremy on Sep.14, 2009, under Journey of Souls
I covered a few of my goals for Journey of Souls in my previous post. Dutch and I actually kept our plans to book club this evening and it brought about some discussion on a few game mechanics that we’d like to see in Journey of Souls. First of all, there’s a huge disparity between people who spend way too much time playing games and people who play casually. We want to make some enhancements to try to reduce that disparity and try to keep it fair to the players who do invest their time. Second, we’ve identified ways to enhance our use of the spirit realm to give it a few “eerie” but what we believe to be very cool effects. We’ve also discussed ways to clearly communicate what’s in the spirit realm versus what’s in the physical realm and different “affinities” to different areas in the spirit realm. Finally, we want to make it clear that we’re going to try to make in-game (or in character) consequences to as much “bad” behavior as possible. We don’t want to write code to prevent people from doing logical things, no matter how screwed up their logic might be. Instead, we want there to be in-game consequences to all of your actions. (continue reading…)