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	<title>Jeremy&#039;s Blog &#187; Game Updates</title>
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		<title>Journey of Souls: Progress Journal #1</title>
		<link>http://www.jeremyprivett.com/blog/archives/journey-of-souls-progress-journal-1/</link>
		<comments>http://www.jeremyprivett.com/blog/archives/journey-of-souls-progress-journal-1/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 06:44:36 +0000</pubDate>
		<dc:creator>Jeremy</dc:creator>
				<category><![CDATA[Journey of Souls]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Updates]]></category>
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		<guid isPermaLink="false">http://www.jeremyprivett.com/blog/?p=415</guid>
		<description><![CDATA[I&#8217;m about to wrap up a reasonably productive evening of coding and I&#8217;d like to go over a little of what I accomplished. It wasn&#8217;t a whole lot, but there were some very important pieces put in place that will allow us to actually start connecting to something soon.

The DescriptorCollection (namespace JoS.Game.Collections) class mentioned in [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m about to wrap up a reasonably productive evening of coding and I&#8217;d like to go over a little of what I accomplished. It wasn&#8217;t a whole lot, but there were some very important pieces put in place that will allow us to actually start connecting to something soon.</p>
<ol>
<li>The DescriptorCollection (namespace JoS.Game.Collections) class mentioned in the previous JoS entry is pretty much completed. It needs a little bit of code commenting to round it out, but for the most part the starting functionality is all there. It holds a Dictionary&lt;String, Descriptor&gt; which is the collection of Descriptors. .addDescriptor adds a Descriptor to the list, .getByEndpoint allows us to look up a Descriptor by its remote socket endpoint, and .delByEndpoint removes a Descriptor from the list.</li>
<li>The beginnings of the actual Descriptor (namespace JoS.Game) class are now there. Needed to make sure DescriptorCollection works, of course. We&#8217;re a couple methods away from being able to read from/write to client sockets using this class.</li>
<li>I&#8217;ve completed a pretty basic Logger (namespace JoS.Utilities) class to handle any logging that we need to do.</li>
<li>The beginnings of MainGame.Main() (the entry point to the whole app) have been put together. Main game loop coming soon.</li>
</ol>
<p>Will probably take another hour&#8217;s worth of coding to get us a functional &#8220;chat&#8221; server using our game&#8217;s conventions. Then we can move on to dropping in the rest of the content needed to get us rolling. In case I haven&#8217;t mentioned this, the goal is to get us back to at least where we were, functionality-wise, with the old PHP JoS by the end of November. We&#8217;re well on our way to meeting or beating that goal, if I can keep moving at a reasonable pace.</p>
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