Tag: Picking a Language
Journey of Souls: Language Decisions
by Jeremy on Sep.15, 2009, under Journey of Souls
We’ve been giving a lot of thought to our choice in Programming Language for Journey of Souls. For a while, it was starting to look like we were going to end up writing everything in PHP or Python. I think we’ve made our decision (or at least are very close). It ended up coming down to a few things that PHP and Python just don’t have any out of the box support for. Things that it would be extremely stupid for us to roll our own implementations, when another language offers the feature up really well. The first of these being Events and Event Handling. The second being a way to write game scripts in a way that they can be replaced on the fly while the game is still running. Here’s some of the details from our research and decisions. (continue reading…)