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	<title>Jeremy&#039;s Blog</title>
	<link>http://www.jeremyprivett.com/blog</link>
	<description>Programming and Life</description>
	<lastBuildDate>Tue, 29 Sep 2009 09:28:05 +0000</lastBuildDate>
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		<title>ArrayShift in C#</title>
		<description>This probably isn't the most elegant or efficient method of doing this, but I needed a way to perform an "ArrayShift" on an array in C#. There's no built-in method to do this, so I wrote up and dropped this method in my ToolBox:

/// &#60;summary&#62;
/// A C# implementation of "ArrayShift" ...</description>
		<link>http://www.jeremyprivett.com/blog/archives/arrayshift-in-c/</link>
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		<title>Journey of Souls: Progress Journal #1</title>
		<description>I'm about to wrap up a reasonably productive evening of coding and I'd like to go over a little of what I accomplished. It wasn't a whole lot, but there were some very important pieces put in place that will allow us to actually start connecting to something soon.


The DescriptorCollection ...</description>
		<link>http://www.jeremyprivett.com/blog/archives/journey-of-souls-progress-journal-1/</link>
			</item>
	<item>
		<title>HDTVs Make Excellent Monitors</title>
		<description>... especially for lazy people.

Thanks to Dutch giving me a wireless keyboard and mouse that he wasn't using, I decided to start using the HDMI out to hook it up to my TV. It worked out pretty well:


Public Link

I've been thoroughly enjoying this setup, so far. It's even really nice ...</description>
		<link>http://www.jeremyprivett.com/blog/archives/hdtvs-make-excellent-monitors/</link>
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		<title>Journey of Souls: Loose Class Structure</title>
		<description>The old PHP version of JoS made the JoS_Core class the central point of almost the entire game. It kept references to all of the descriptors, areas, rooms, etc. It was kind of ugly and I don't think I want one class basically being the owner of every piece of ...</description>
		<link>http://www.jeremyprivett.com/blog/archives/journey-of-souls-loose-class-structure/</link>
			</item>
	<item>
		<title>Dropbox Saves Me Again</title>
		<description>I've been keeping a lot of my development stuff within Dropbox lately, so that I can sync it between my Windows machine and my Macbook. Well, a data file that my code needs to directly modify as it processes the file and spits out new ones got corrupted as the ...</description>
		<link>http://www.jeremyprivett.com/blog/archives/dropbox-saves-me-again/</link>
			</item>
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		<title>Journey of Souls: Language Decisions</title>
		<description>We've been giving a lot of thought to our choice in Programming Language for Journey of Souls. For a while, it was starting to look like we were going to end up writing everything in PHP or Python. I think we've made our decision (or at least are very close). ...</description>
		<link>http://www.jeremyprivett.com/blog/archives/journey-of-souls-language-decisions/</link>
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		<title>Journey of Souls: Spirit Realm, Offline Training, In-Game Consequences</title>
		<description>I covered a few of my goals for Journey of Souls in my previous post. Dutch and I actually kept our plans to book club this evening and it brought about some discussion on a few game mechanics that we'd like to see in Journey of Souls. First of all, ...</description>
		<link>http://www.jeremyprivett.com/blog/archives/journey-of-souls-spirit-realm-offline-training-in-game-consequences/</link>
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		<title>My Goals for Journey of Souls, Part One</title>
		<description>This post was scheduled to be published on the other 09:09:09 9/9/09 for the day. Cause I'm corny like that.

As some of you may or may not know, I've been off and on working on a MUD called Journey of Souls. I wanted to take a moment to go over ...</description>
		<link>http://www.jeremyprivett.com/blog/archives/my-goals-for-journey-of-souls-part-one/</link>
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		<title>9:09:09 9/9/09</title>
		<description>Happy 9's to you all. I used the joke below in like three different places last night. Might as well be a schmuck and put it here too. It's still lame, and that's okay. I was able to laugh about it. A little. Okay, maybe it was just a smirk. ...</description>
		<link>http://www.jeremyprivett.com/blog/archives/999999/</link>
			</item>
	<item>
		<title>Okay, so I lied</title>
		<description>There's something about this whole blogging thing that, no matter how pointless it may seem, always keeps me coming back to it. Maybe I'm expecting people to read this thing and actually care. (Yes, I know some of you actually do.) There's a lot of history in this old thing. ...</description>
		<link>http://www.jeremyprivett.com/blog/archives/okay-so-i-lied/</link>
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